Once we have the unit cube defined we need to create a transform to move it to a new location and add a rotation so that we can see more than the front face: var angle = 45*Math.PI/180; var sy = ...
As the demand grows for more sophisticated web applications, a very clear need has emerged for new, standards-based technologies that can expand the expressiveness and versatility of the medium. One ...
The key idea here is that the WebGL drawing context is 2D. If you want to render 3D graphics then you have to supply the math that converts the 3D points to 2D canvas points. The only co-ordinate ...