This chapter considers the use of simulations and games for science learning in the context of formal education. After describing the variety of contexts in which individuals interact with simulations ...
New study results by a research team at the University of Cologne show that future teachers increasingly want to use computer games in the classroom. The study identifies particularly relevant aspects ...
Terrence Smith has been writing since his early childhood, when he wrote his first fanfiction: Taz in the Temple of Cyber Power. He has grown up on Sony, Nintendo, and Microsoft consoles in the ...
Your institution does not have access to this book on JSTOR. Try searching on JSTOR for other items related to this book. GAME-BASED LEARNING: A REVIEW OF THE STATE OF THE ART GAME-BASED LEARNING: A ...
Your kids can learn math, how to tell time and other skills needed for school — and you don't have to pry them away from video games. That was the appeal of two new handheld devices my three boys ...
Be honest, you want to be smarter. There’s nothing wrong with that. Studies consistently demonstrate that intelligence is among the most desirable qualities a person has. Whether it's trying to ...
In the school computer labs of the 1970s, the games asked a lot of questions. More specifically, they asked for a lot of numbers. Typed-in numbers were the fuel needed to power the games — typically ...
An AI strategy proven adept at board games like Chess and Go, reinforcement learning, has now been adapted for a powerful protein design program. The results show that reinforcement learning can do ...
Future teachers see educational potential in computer games, study shows. Teacher training should therefore address their potential in the classroom. Future teachers see educational potential in ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results