When classrooms went online in 2020 during the pandemic, gamified learning opportunities grew as a quick and easy way to evaluate the general learning that was happening from student to student.
Mimi Ito is a cultural anthropologist and learning scientist at UC Irvine. She’s been sharing her observations with EdSurge readers for nearly a decade now, reflecting on young people’s ...
Game-based learning and serious games have emerged as transformative approaches in education, integrating carefully designed game elements into non-game contexts to enhance engagement, motivation and ...
Oregon Trail has an extraordinary origin story, illuminating many of the crucial elements that make games engaging and powerful for learning. Given its exceptional start within a favorable early ...
If you want to improve your aerobic capacity, play full-court basketball, not softball. To improve your analytical skills, learn to play chess or bridge, not Chutes and Ladders. If you really want to ...
The authors do not work for, consult, own shares in or receive funding from any company or organization that would benefit from this article, and have disclosed no relevant affiliations beyond their ...
As technology continues to evolve at record-breaking speeds, it’s getting harder for students to keep up with the digital skills required in today’s job market. Despite using digital tools daily, many ...
In this issue focused on creativity and interactivity, we highlight the work of James Paul Gee, one of the key scholars in game-based learning. In What Video Games Have to Teach Us About Learning and ...