Tailoring (verb): The process of adapting a game user experience and user interface to a new platform. Let's talk about the design side of Abstraction. Over the last 12 years, Abstraction has been in ...
Our series Inside XR Design examines specific examples of great XR design. Today we’re looking at the game Electronauts and what it can teach us about smart VR interface design. Editor’s Note: ...
As the show floor opened yesterday to a dizzying flurry of game previews, the E3 conference program took a step back into the more conceptual. An afternoon session titled “Gaming’s New Look: The ...
Experimental user interface design is something worth admiring. When done right, a game’s UI can not only serve the vital role of communicating important game mechanics to the player, but convey ...
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Students from across the country will get a chance to design their own version of the skyscraper-size video games that have become the calling card of Drexel University’s Entrepreneurial Game Studio ...
As a self-proclaimed lifelong learner and former educator, Amy Boyington is passionate about researching and advocating for learners of all ages. For over a decade, Amy has specialized in writing ...
Can’t Unsee, created by software engineer Alex Kotliarskyi, gives you a simple task: Say which of two designs sitting side by side is the better one. It’s Hot or Not for interface design. The game ...
In everyday life we are surrounded by a dizzying array of technological gizmos. The ones we love and use the most are often the ones that have been designed with humans firmly in mind. Those that aren ...
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