This book has so far been about 2D graphics with Canvas using the standard graphics context. You will hear people say that if you want to do 2D graphics then a good way is to use WebGL. The reason is ...
Once we have the unit cube defined we need to create a transform to move it to a new location and add a rotation so that we can see more than the front face: var angle = 45*Math.PI/180; var sy = ...
We’re often asked about the differences between the native JavaScript 3D frameworks and the WebGL version of the popular game engine Unity. To answer this question, I used the official Unity3D manual ...
Apple’s WebKit HTML rendering engine has gained experimental support for WebGL, an emerging standard that aims to bring native 3D graphics to the Web. The WebGL implementation has landed in the WebKit ...
The big picture: WebGL brought GPU-accelerated 3D graphics to the web. Now, a new API is being explicitly designed to take web graphics to the next level, with advanced features taken directly from ...
Game developers will hear in October about a new dimension coming to Flash Player, challenging native 3D interfaces and WebGL. In a move that could keep ties with online games programmers strong, ...
Today we’re going to discuss how 3D graphics are created and rendered for a 2D screen. From polygon count and meshes, to lighting and texturing, there are a lot of considerations in building the 3D ...
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