So you ran out to the store yesterday and bought RPG Maker, with visions of creating the next Final Fantasy. But then you sprained your arm trying to lift the instruction manual out of the box.
Turning the Mundane Task of Game Balancing into a Breeze! When we talk about game creation, oftentimes most of us would first picture the arts and game play, essentially the catchiest parts of a game.
Game-creation kits have been around nearly as long as personal computers. Broderbund’s The Arcade Machine let Apple II owners build simple shoot ‘em ups in 1982, and Garry Kitchen’s GameMaker let ...
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