Now, with Vulkan on the horizon, Minecraft: Java Edition is finally stepping into a modern graphics era. For a title that continues to thrive years after launch, the Vulkan upgrade signals that even ...
Google today announced at SIGGRAPH 2015 that it plans to bring Vulkan, a 3D rendering API, to Android. You can read more about the new API over the Android Developers blog, but here’s the gist: In ...
Khronos Group, the company behind the Vulkan application programming interface (API), announced today that it now supports ray tracing, the buzzword friendly feature Nvidia pushed and console makers ...
Google may switch to the Vulkan API for user interface rendering starting with the 2019 edition of Android, i.e. Android Q. The possibility that Skia’s Vulkan backend will soon be fully implemented ...
“Game” and “Configuration” are two words that are heard together almost too frequently together. Whenever an intriguing new game or the next big instalment of a popular game is announced, the first ...
In a forum post over on the programming forums for Star Citizen, director of graphics engineering Ali Brown has announced that Star Citizen will now use Khronos' Vulkan API, rather than switching to ...
The Vulkan 1.3 specification was released today, incorporating and mandating proven, developer-requested extensions to make that functionality consistently available across all supported platforms.
The new MoltenVK developer API aims to ease porting of games to Apple hardware, and its native support of Metal graphics, by by bringing the cross-platform Vulkan 3D graphics API to both iOS and macOS ...
Khronos Group, an open consortium of industry-leading companies dedicated to creating advanced interoperability standards, has announced the release of Vulkan 1.4, the latest version of its ...
While much of the emphasis involving game development these days seems to revolve around DirectX 12, the competing Vulkan API has been lurking in the shadows, ready to strike at a moment's notice. Up ...