In an age of games that prioritize photo-realism and ray tracing, visual quality has become an important consideration for many. And even if you're playing one of the most visually uncomplicated ...
Angelo Ciervo took us behind the scenes of his process for creating a colorful, immersive stylized environment, from building modular pieces and hand-crafted trees to texturing the scene. Hello guys, ...
I've begun creating tutorials based loosely on the NeHe tutorials, which were (and still are) quite popular for learning OpenGL. However, these tutorials use the more modern programmable pipeline, as ...
This directory contains the C# (net10.0) backend of the Unity Shader Decompiler: DXBC container parsing, instruction decoding, SSA IR construction + optimization, pattern recognition, and the Stage 2 ...