Target Audience: Developers of top-down 2D survivor/roguelite games. Those whose players and enemies are both Dynamic Rigidbody2D, with contact damage already implemented via OnCollisionStay2D. People ...
Target Audience: Intermediate developers who have written the standard aiming configuration in Unity 2D using Mathf.Atan2 + Mathf.LerpAngle + Quaternion.Euler. If you implement weapon sprite ...
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